"Tokens"
{
	// PWA Vote
	"SFUI_Vote_TeamDamage_PWA"       	"Friendly fire?"
	"SFUI_Vote_TeamDamage_Passed_PWA"	"Vote Passed! <font color='#FF0000'>Enable friendly fire</font>"
	
	"SFUI_Vote_KnifeRound_PWA"       	"Knife round?"
	"SFUI_Vote_KnifeRound_Passed_PWA"	"Vote Passed! <font color='#00FF00'>Enable Knife round</font>"
	
	"SFUI_Vote_SwapCamp_PWA"       		"Switch side?"
	"SFUI_Vote_SwapCamp_Passed_PWA"		"Vote Passed! <font color='#00FF00'>Switching side</font>"
	
	"SFUI_Vote_OverTime_PWA"       		"Overtime?"
	"SFUI_Vote_OverTime_Passed_PWA"		"Vote Passed! <font color='#00FF00'>Enable overtime</font>"
	
	"SFUI_Vote_Unpause_PWA"       		"Unpause?"
	"SFUI_Vote_Unpause_Passed_PWA"		"Vote Passed! <font color='#00FF00'>Cancel pause</font>"
	
	"SFUI_Vote_Surrender_PWA"       	"Surrender?<br>(<font color='#00FF00'>Need all players agree</font>)"
	"SFUI_Vote_Surrender_Passed_PWA"	"Vote Passed! <font color='#00FF00'>Surrendered</font>"

	
	"CFG_MAP_Anubis"			"ANUBIS  \n  \n  \n  \n  \n "
	"CFG_MAP_Inferno"			"INFERNO  \n  \n  \n  \n  \n "
	"CFG_MAP_Mirage"			"MIRAGE  \n  \n  \n  \n  \n "
	"CFG_MAP_Vertigo"			"VERTIGO  \n  \n  \n  \n  \n "
	"CFG_MAP_Dust2"				"DUST2  \n  \n  \n  \n  \n "
	"CFG_MAP_Nuke"				"NUKE  \n  \n  \n  \n  \n "
	"CFG_MAP_Ancient"			"ANCIENT  \n  \n  \n  \n  \n "
	"CFG_MAP_Thera"				"THERA  \n  \n  \n  \n  \n "
	"CFG_MAP_Overpass"			"OVERPASS  \n  \n  \n  \n  \n "
	"CFG_MAP_Train"				"TRAIN  \n  \n  \n  \n  \n "
	
	"CFG_MAP_Anubis_selected"		"ANUBIS  \n  \n [currently selected] \n  \n  \n  \n "
	"CFG_MAP_Inferno_selected"		"INFERNO  \n  \n [currently selected] \n  \n  \n  \n "
	"CFG_MAP_Mirage_selected"		"MIRAGE  \n  \n [currently selected] \n  \n  \n  \n "
	"CFG_MAP_Vertigo_selected"		"VERTIGO  \n  \n [currently selected] \n  \n  \n  \n "
	"CFG_MAP_Dust2_selected"		"DUST2  \n  \n [currently selected] \n  \n  \n  \n "
	"CFG_MAP_Nuke_selected"			"NUKE  \n  \n [currently selected] \n  \n  \n  \n "
	"CFG_MAP_Ancient_selected"		"ANCIENT  \n  \n [currently selected] \n  \n  \n  \n "
	"CFG_MAP_Thera_selected"		"THERA  \n  \n [currently selected] \n  \n  \n  \n "
	"CFG_MAP_Overpass_selected"		"OVERPASS  \n [currently selected] \n  \n  \n  \n  \n "
	"CFG_MAP_Train_selected"		"TRAIN  \n  \n [currently selected] \n  \n  \n  \n "
	
	"CFG_MAP_change_Anubis"			"CHANGE MAP \n to \n ANUBIS  \n  \n  \n  \n  \n "
	"CFG_MAP_change_Inferno"		"CHANGE MAP \n to \n INFERNO  \n  \n  \n  \n  \n "
	"CFG_MAP_change_Mirage"			"CHANGE MAP \n to \n MIRAGE  \n  \n  \n  \n  \n "
	"CFG_MAP_change_Vertigo"		"CHANGE MAP \n to \n VERTIGO  \n  \n  \n  \n  \n "
	"CFG_MAP_change_Dust2"			"CHANGE MAP \n to \n DUST2  \n  \n  \n  \n  \n "
	"CFG_MAP_change_Nuke"			"CHANGE MAP \n to \n NUKE  \n  \n  \n  \n  \n "
	"CFG_MAP_change_Ancient"		"CHANGE MAP \n to \n ANCIENT  \n  \n  \n  \n  \n "
	"CFG_MAP_change_Thera"			"CHANGE MAP \n to \n THERA  \n  \n  \n  \n  \n "
	"CFG_MAP_change_Overpass"		"CHANGE MAP \n to \n OVERPASS  \n  \n  \n  \n  \n "
	"CFG_MAP_change_Train"			"CHANGE MAP \n to \n TRAIN  \n  \n  \n  \n  \n "
	

	"CFG_PRACTICE_ENABLE"             	"ENABLE \n PRACTICE MODE \n  \n (currently OFF) \n ❌ \n  \n  \n  \n  \n "
	"CFG_PRACTICE_DISABLE"             	"DISABLE \n PRACTICE MODE \n  \n (currently ON) \n ✔ \n  \n  \n  \n  \n "

	"CFG_PRAC_NOCLIP"			"NOCLIP \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_RETHROW"			"RETHROW \n LAST GRENADE \n  \n  \n  \n  \n "
	"CFG_PRAC_DELSMOKE"			"DELETE SMOKES \n  \n  \n  \n  \n "
	"CFG_PRAC_BOTADD"			"ADD BOT \n  \n  \n  \n  \n "
	"CFG_PRAC_BOTKICK"			"KICK BOTS \n  \n  \n  \n  \n "
	"CFG_PRAC_IMPACTS"			"SHOW IMPACTS \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_NOFLASH"			"FLASH IMMUNITY \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_LASTPOS"			"TELEPORT \n Last Nade Position \n  \n  \n  \n  \n"

	"CFG_PRAC_RESTART"			"RESTART ROUND \n  \n  \n  \n  \n "
	"CFG_PRAC_ZOOM"				"ZOOM IN \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_BOOSTBOT"			"ADD BOT BOOST \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_GODMODE"			"GOD MODE \n (toggle) \n  \n  \n  \n  \n"
	"CFG_PRAC_SOLID"			"SOLID \n TEAMMATES \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_REGEN"			"HEALTH REGENERATION \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_SHOWSPAWN"			"SHOW SPAWN POINTS \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_BESTSPAWN"			"TELEPORT to BEST SPAWN \n  \n  \n  \n  \n "
	"CFG_PRAC_WORSTSPAWN"			"TELEPORT to WORST SPAWN \n  \n  \n  \n  \n "
	
	"CFG_PRAC_SPAWN_1"             		"Teleport  \n SPAWN 1  \n  \n  \n  \n  \n "
	"CFG_PRAC_SPAWN_2"             		"Teleport  \n SPAWN 2  \n  \n  \n  \n  \n "
	"CFG_PRAC_SPAWN_3"             		"Teleport  \n SPAWN 3  \n  \n  \n  \n  \n "
	"CFG_PRAC_SPAWN_4"             		"Teleport  \n SPAWN 4  \n  \n  \n  \n  \n "
	"CFG_PRAC_SPAWN_5"             		"Teleport  \n SPAWN 5  \n  \n  \n  \n  \n "
	"CFG_PRAC_SPAWN_6"             		"Teleport  \n SPAWN 6  \n  \n  \n  \n  \n "
	"CFG_PRAC_SPAWN_7"             		"Teleport  \n SPAWN 7  \n  \n  \n  \n  \n "
	"CFG_PRAC_SPAWN_8"             		"Teleport  \n SPAWN 8  \n  \n  \n  \n  \n "
	
	"CFG_PRAC_SHOWPOS"			"SHOW \n POSITION & VELOCITY \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_TRAJECTORY"			"GRENADE TRAJECTORY \n (toggle) \n  \n  \n  \n  \n " 
	"CFG_PRAC_NOSPREAD"			"NO SPREAD \n 100% ACCURATE \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_PENETRATION"			"SHOW \n WALLBANG DAMAGE \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_INFINITEAMMO"			"INFINITE AMMO \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_SPREAD"			"SHOW \n GUN ACCURACY \n (toggle) \n  \n  \n  \n  \n "
	"CFG_PRAC_BOMB"				"SHOW \n BOMB BLAST RADIUS \n  \n  \n  \n  \n "
	"CFG_PRAC_GUIDE_ON"			"MAP GUIDE \n [currently: ON] \n  \n  \n  \n  \n "
	"CFG_PRAC_GUIDE_OFF"			"MAP GUIDE \n [currently: OFF] \n  \n  \n  \n  \n "
	"CFG_PRAC_GUIDE_CT"			"MAP GUIDE \n [currently: CT only] \n  \n  \n  \n  \n "
	"CFG_PRAC_GUIDE_T"			"MAP GUIDE \n [currently: T only] \n  \n  \n  \n  \n "
	

	"CFG_PRAC_BOTCROUCH"			"CROUCH BOT \n (toggle) \n  \n  \n  \n  \n "

	"CFG_MAP_NOT_SUPPORTED"			"MAP NOT SUPPORTED \n  \n  \n  \n  \n "
	"CFG_MORE_NOT_SUPPORTED"		"NO ADDITIONAL \n LINE-UPS SUPPORTED \n YET \n  \n  \n  \n  \n "
	"CFG_SCROLL"				"USE MWHEEL \n ↓↓ TO GET BACK ↑↑ \n  \n  \n  \n  \n "
	"CFG_SCROLL_MAPS"			"USE MWHEEL \n ↓↓ FOR MORE MAPS ↑↑ \n  \n  \n  \n  \n "
	"CFG_SCROLL_SPAWNS"			"USE MWHEEL \n ↓↓ FOR MORE SPAWNS ↑↑ \n  \n  \n  \n  \n "
	"CFG_SCROLL_OPTIONS"			"USE MWHEEL \n ↓↓ FOR MORE OPTIONS ↑↑ \n  \n  \n  \n  \n "

	"CFG_CHOOSE_MAP_T"             		"NO MAP SELECTED  \n  \n  \n  \n  \n "
	"CFG_CHOOSE_MAP_L"             		"SELECT MAP \n ↘ PRESS F5 ↘ \n  \n  \n  \n  \n " // ↓
	"CFG_CHOOSE_MAP_R"             		"SELECT MAP \n ↙ PRESS F5 ↙ \n  \n  \n  \n  \n " // ↓
	"CFG_CHOOSE_MAP_B"             		"SELECT MAP \n ↓ PRESS F5 ↓ \n  \n  \n  \n  \n "

	"CFG_NUKE_CTSMOKE_2"  			"CT \n SPAWN 2 \n LOBBY ☁ \n Running JT (3 steps) \n  \n  \n  \n  \n "
	"CFG_NUKE_CTSMOKE_3"  			"CT \n SPAWN 3 \n LOBBY ☁ \n Running JT (crosshair roof) \n  \n  \n  \n  \n "
	"CFG_NUKE_CTSMOKE_5"  			"CT \n SPAWN 5 \n LOBBY ☁ \n Running JT (crosshair roof) \n  \n  \n  \n  \n "
	
	"CFG_NUKE_CTSMOKE_SILO_3"  		"CT \n SPAWN 3 \n SILO ☁ \n Walking JT (2 steps) \n  \n  \n  \n  \n "
	

	"CFG_NUKE_TSMOKE_FIRST"  		"T \n SPAWN 8 \n FIRST ☁ OUT \n Standing JT \n \n \n  \n  \n "
	"CFG_NUKE_TSMOKE_SECOND" 		"T \n SPAWN 8 \n SECOND ☁ OUT \n Forward JT \n \n  \n  \n  \n "
	"CFG_NUKE_TSMOKE_THIRD"  		"T \n SPAWN 8 \n THIRD ☁ OUT \n Walking JT (1 step)  \n \n  \n  \n  \n "

	"CFG_NUKE_TSMOKE_VENT" 			"T \n ALL  \n VENT ☁ RUSH \n  \n  \n  \n  \n "
	"CFG_NUKE_TSMOKE_HEAVEN" 		"T \n ALL  \n HEAVEN ☁ \n  \n  \n  \n  \n "


	"CFG_ANCIENT_CTSMOKE_1"  		"CT \n SPAWN 1 \n ELLBOW ☁ \n Walking JT (1 step) \n  \n  \n  \n"
	"CFG_ANCIENT_CTSMOKE_2"  		"CT \n SPAWN 2 \n ELLBOW ☁ \n Walking JT (1 step) \n  \n  \n  \n"
	"CFG_ANCIENT_CTSMOKE_3"  		"CT \n SPAWN 3 \n ELLBOW ☁ \n Walking JT (1 step) \n  \n  \n  \n"
	"CFG_ANCIENT_CTSMOKE_4"  		"CT \n SPAWN 4 \n ELLBOW ☁ \n Walking JT (1 step) \n  \n  \n  \n"
	"CFG_ANCIENT_CTSMOKE_5"  		"CT \n SPAWN 5 \n ELLBOW ☁ \n Walking JT (1 step) \n  \n  \n  \n"
	
	"CFG_ANCIENT_CTSMOKE_B_1"		"CT \n SPAWN 1 \n DDOORS ☁ (BEST) \n Running JT \n (2 steps) \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_B_2"		"CT \n SPAWN 2 \n DDOORS ☁ \n Running JT \n (2 steps) \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_B_3"		"CT \n SPAWN 3 \n DDOORS ☁ \n Running JT \n (2 steps) \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_B_4"		"CT \n SPAWN 4 \n DDOORS ☁ \n Running JT \n (3 steps) \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_B_5"		"CT \n SPAWN 5 \n DDOORS ☁ \n Running JT \n (4 steps) \n  \n  \n  \n  \n "

	"CFG_ANCIENT_CTSMOKE_Lane_1"		"CT \n SPAWN 1 \n LANE ☁ \n Walking JT \n (2 steps) \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_Lane_2"		"CT \n SPAWN 2 \n LANE ☁ \n Walking JT \n (2 steps) \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_Lane_3"		"CT \n SPAWN 3 \n LANE ☁ \n Walking JT \n (2 steps) \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_Lane_4"		"CT \n SPAWN 4 \n LANE ☁ \n Walking JT \n (2 steps) \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_Lane_5"		"CT \n SPAWN 5 \n LANE ☁ \n Walking JT \n (2 steps) \n  \n  \n  \n  \n "

	"CFG_ANCIENT_CTSMOKE_A_4"		"CT \n SPAWN 4 \n Deep A MAIN ☁ \n Walking JT (1 step) \n  \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_A_5"		"CT \n SPAWN 5 \n Deep A MAIN (BEST) ☁ \n Walking Forward JT \n  \n  \n  \n  \n  \n "
	"CFG_ANCIENT_CTSMOKE_Cave_1"		"CT \n SPAWN 1 \n Cave ☁ \n Walking JT  (3 steps) \n \n  \n  \n  \n  \n "

	"CFG_ANCIENT_TSMOKE_1_RED"		"T \n SPAWN 1 \n RED ☁ \n Forward JT \n \n  \n  \n  \n "
	"CFG_ANCIENT_TSMOKE_3_RED"		"T \n SPAWN 3 \n RED ☁ \n Forward JT \n  \n  \n  \n  \n "
	"CFG_ANCIENT_TSMOKE_5_RED"		"T \n SPAWN 5 \n RED ☁ \n Forward JT \n  \n  \n  \n  \n "

	"CFG_ANCIENT_TSMOKE_5_DONUT"		"T \n SPAWN 5 \n DONUT ☁ \n Forward JT \n  \n  \n  \n  \n "

	"CFG_ANCIENT_TSMOKE_1_Ext"		"T \n SPAWN 1 \n LOESCH LURK ☁ (BEST) \n Walking JT \n  \n  \n  \n  \n "
	"CFG_ANCIENT_TSMOKE_3_Ext"		"T \n SPAWN 3 \n LOESCH LURK MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_ANCIENT_TSMOKE_5_Ext"		"T \n SPAWN 5 \n LOESCH LURK MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "

	"CFG_ANCIENT_TMOLLY_FASTCAVE"		"T \n ALL \n FAST CAVE 🔥 \n  M1+M2 Running JT (Door) \n  \n  \n  \n  \n "
	"CFG_ANCIENT_TSMOKE_ADONUT"		"T \n ALL \n DONUT ☁ \n Running JT (Building Crossisng) \n  \n  \n  \n  \n "

	"CFG_INFERNO_CTSMOKE_1"			"CT \n SPAWN 1 \n MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_INFERNO_CTSMOKE_2"			"CT \n SPAWN 2 \n MID ☁ \n Forward Jumpthrow \n  \n  \n  \n  \n "
	"CFG_INFERNO_CTSMOKE_3"			"CT \n SPAWN 3 \n MID ☁ \n Forward Jumpthrow \n  \n  \n  \n  \n "
	"CFG_INFERNO_CTSMOKE_4"			"CT \n SPAWN 4 \n MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_INFERNO_CTSMOKE_5"			"CT \n SPAWN 5 \n MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_INFERNO_CTSMOKE_6"			"CT \n SPAWN 6 \n MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "

	"CFG_INFERNO_CTSMOKE_BANANA"		"CT \n Vor Chairs \n BANANA ☁ \n Forward Jumpthrow \n  \n  \n  \n  \n "
	"CFG_INFERNO_CTSMOKE_RAMP"		"CT \n Vor Chairs \n RAMP ☁ \n Jumpthrow \n  \n  \n  \n  \n "


	"CFG_TRAIN_CTSMOKE_3_MAIN"		"T \n SPAWN 3 \n MAIN ☁ \n Run Right Jumpthrow (end arch) \n  \n  \n  \n  \n "
	"CFG_TRAIN_CTSMOKE_5_MAIN"		"T \n SPAWN 5 \n MAIN ☁ \n S+D Right Jumpthrow (end arch) \n  \n  \n  \n  \n "
	"CFG_TRAIN_CTSMOKE_8_MAIN"		"T \n SPAWN 8 \n MAIN ☁ \n Run Right Jumpthrow (right inner block) \n  \n  \n  \n  \n "

	"CFG_TRAIN_TSMOKE_1_GATE"		"T \n SPAWN 1 \n GATE ☁ \n Walking JT (1 step) \n  \n  \n  \n  \n "
	"CFG_TRAIN_TSMOKE_2_GATE"		"T \n SPAWN 2 \n GATE ☁ \n Running JT (1 step) \n  \n  \n  \n  \n "
	"CFG_TRAIN_TSMOKE_3_GATE"		"T \n SPAWN 3 \n GATE ☁ \n Walking JT (1 step) \n  \n  \n  \n  \n "
	"CFG_TRAIN_TSMOKE_4_GATE"		"T \n SPAWN 4 \n GATE ☁ \n Walking JT (1 step) \n  \n  \n  \n  \n "
	"CFG_TRAIN_TSMOKE_5_GATE"		"T \n SPAWN 5 \n GATE ☁ \n Side-Running JT (3steps) \n  \n  \n  \n  \n "

	"CFG_TRAIN_TSMOKE_1_SAND"		"T \n SPAWN 1 \n Sandwich A ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_TRAIN_TSMOKE_2_SAND"		"T \n SPAWN 2 \n Sandwich A ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_TRAIN_TSMOKE_3_SAND"		"T \n SPAWN 3 \n Sandwich A ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_TRAIN_TSMOKE_4_SAND"		"T \n SPAWN 4 \n Sandwich A ☁ \n Jumpthrow \n  \n  \n  \n  \n "

	"CFG_TRAIN_TSMOKE_1_CON"		"T \n SPAWN 1 \n Connector ☁ \n Forward JT \n  \n  \n  \n  \n "
	"CFG_TRAIN_TSMOKE_3_CON"		"T \n SPAWN 3 \n Connector ☁ \n Forward JT \n  \n  \n  \n  \n "
	"CFG_TRAIN_TSMOKE_4_CON"		"T \n SPAWN 4 \n Connector ☁ \n Walking JT (1 step) \n  \n  \n  \n  \n "


	"CFG_TRAIN_TSMOKE_3_BOMB"		"T \n SPAWN 2 \n A Site ☁ \n Forward Jumpthrow \n  \n  \n  \n  \n "
	"CFG_TRAIN_TMOLLY_LOWERB"		"T \n ALL SPAWN \n LowerB 🔥 \n  M1/M2 Running JT (Crossing lamp) \n  \n  \n  \n  \n "
	
	
	"CFG_ANUBIS_CTSMOKE_2_Stairs"		"CT \n SPAWN 2 \n STAIRS ☁ \n Walking JT \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_3_Stairs"		"CT \n SPAWN 3 \n STAIRS ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_4_Stairs"		"CT \n SPAWN 4 \n STAIRS ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_5_Stairs"		"CT \n SPAWN 5 \n STAIRS ☁ \n Jumpthrow \n  \n  \n  \n  \n "

	"CFG_ANUBIS_CTSMOKE_2_Rugs"		"CT \n SPAWN 2 \n RUG ☁ \n Forward JT \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_3_Rugs"		"CT \n SPAWN 3 \n RUG ☁ \n Forward JT \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_4_Rugs"		"CT \n SPAWN 4 \n RUG ☁ \n Forward JT \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_5_Rugs"		"CT \n SPAWN 5 \n RUG ☁ \n Forward JT \n  \n  \n  \n  \n "
	
	"CFG_ANUBIS_CTSMOKE_1_Mid"		"CT \n SPAWN 1 \n MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_2_Mid"		"CT \n SPAWN 2 \n MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_3_Mid"		"CT \n SPAWN 3 \n MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_4_Mid"		"CT \n SPAWN 4 \n MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	"CFG_ANUBIS_CTSMOKE_5_Mid"		"CT \n SPAWN 5 \n MID ☁ \n Jumpthrow \n  \n  \n  \n  \n "
	
	"CFG_ANUBIS_TMOLLY_FASTB"		"T \n GOOD B SPAWN \n Molly Cave 🔥 \n (M1+M2 Door) \n  \n  \n  \n  \n "
	"CFG_ANUBIS_TSMOKE_CON"			"T \n Front Corner \n CON ☁ \n  \n  \n  \n  \n  \n "

}
